A much enchanced version of Nymbia's Perl Unit Frames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.It appears above his head, facing camera, all good. My hero displays his health, no problem, so I am assuming it is how I am approaching the Event Graph in the Widget BP. I think its a really easy step I am missing, if anyone could point it out, that would be awesome!I have a feeling it has to do with Object being cast to Cast To Zombie Character. Once you have cleaned up your parameter names and leveraged a base class for commonality, you should just have to connect your target hit result to your players HUD "Event Construct" event.Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Defering the creation of many parts of X-Perl to when they are actually required.
'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.
Ho T Monitor will highlight units clearly that have your own active Heal over Time spells.
Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
Can't find Binding Event node Null Character In MP HUD Constructor How can I have my Character gain EXP when an Enemy's AI BP ends?
set component location from widget blueprint I was able to add a Class Settings interface to my player Blueprint earlier, but now I can't.